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SLOTH DOCTOR GAMES

At Sloth Doctor Games, we believe talented developers deserve opportunities to grow, build confidence, and gain real industry experience. Our studio was created to help aspiring developers strengthen their skills, collaborate creatively, and build portfolio-ready work while contributing to exciting projects.

 

While many of our developers are based in Dundee - a city with a rich history in game development - our team also includes talented creatives from across Europe and Africa. By bringing together developers from different backgrounds and experiences, we aim to create a collaborative and supportive environment where creativity can thrive.

 

We’re passionate about creating immersive gaming experiences that blend retro inspiration with modern design. Our current project, Heldritch Rush, captures the spirit of 90s horror while introducing fresh mechanics and striking visuals for a modern audience.

HELDRITCH RUSH - Coming Soon
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Our Story

We are Sloth Doctor Games - a fresh indie studio formed by graduates from Abertay University in Dundee. Our journey began in summer 2024, when we developed our first game, Heldritch Rush, for DARE Academy.

As finalists, we showcased Heldritch Rush at EGX London. Since then, our team has grown, bringing together talented developers from Dundee and across the globe. We’ve taken everything we learned from the original project and rebuilt Heldritch Rush from the ground up - expanding the world, refining the gameplay, and pushing our vision further than ever before.

We’re incredibly excited to share a bigger, bolder, and even better version of Heldritch Rush with players around the world.

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Current Project 

Heldritch Rush

Heldritch Rush is a '90s-inspired isometric rail-shooter with accessibility features that were unheard of back in the day. Whether you're a seasoned fan of rail-shooters, grew up on PlayStation 1 or Dreamcast classics, or are just discovering the magic of retro games - Heldritch Rush delivers a powerful hit of nostalgia and, most importantly, a damn fun experience.​

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PLAY THE ORIGINAL EARLY DEMO HERE - Heldritch Rush by Sloth Doctor Games

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The Sloth Doctor Team

Company Director  |  Audio Designer  |  Composer  |  Level Designer

Scott Cambell 

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MProf Games Development student at Abertay. Graduated Abertay University with a First Class BA(Hons) in Game Design and Production and specialize in audio design and music composition, with an equal interest in narrative design. 

Technical Artist  | 3D Environment  â€‹

Thomas Pickford

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Graduated from Abertay University with a First Class BA(Hons) in Computer Arts, specialising as a Technical Artist working with shaders and creating real time lighting setups, with an interest in environmental world building.

Programmer​

Cameron Baird

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Graduated from Abertay University with a BSc(Hons) in Computer Games Application Development with an interest in Gameplay mechanics and User Experience​

Game Designer and Production

Niklas Risse

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Cum laude BSc graduate in Creative Media and Game Technologies from Hanze UAS Groningen, specializing in Game Production and Game Design.

Digital Marketing

Katie Cambell

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​4th year Abertay University student. Studying BSc (Hons) Psychology, specialising in data analysis. 

3D Animator: Gameplay and Cinematic | Rigging | Unreal Implementation

Phil Smith

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Graduated Abertay University with a First Class BA (Hons) in Computer Arts. Specialising in cinematic 3D animation, gameplay animation and implementation.

3D Character Artist

Kinga Rudzka

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Graduated Abertay University with a First Class BA(Hons) in Computer Arts, specialising in character art within the horror genre, with a passion for creating mood, atmosphere and conveying personality through visuals.

3D Environment Artist

Sana Kausar

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3D Environment Artist with a foundation in QA game testing previously working with Ubisoft, EA, and Square Enix. Blending strong visual storytelling with production ready workflows

3D Environment Artist

Sina Kanuga

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A London based 3D Environment Artist currently studying an MA in Game Art at Escape Studios. He specialises in creating game ready assets, props, and environment scenes, with a focus on clean modelling, efficient workflows, and strong visual storytelling.

Environment Artist

Andrea Katzao

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A self-taught environment artist, who specialises in props and set dressing. Passionate about creating immersive visual stories.

Audio Designer

David Quinn

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​Graduated the University of the West of Scotland with a First Class BSC (Hons) in Music Technology and currently completing a Professional Masters in Games Development (MPROF) at Abertay University. Specialising in the sourcing, editing and designing processes of all audio for games with experience within multiple engines and middleware.

Technical Design Lead

Aidan Whitlock

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MProf in Games Development student at Abertay and BS in Computer Games Science graduate from UC Irvine. Specialist in player experience design. Lover of big ideas and the small details that make them work.

2D & 3D Artist

Euan Miller

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Generalist artist with experience in 2D, 3D and technical art, specialising in 2D Illustration. Graduated University of Huddersfield with a First Class BA (Hons) in Illustration, currently studying an MProf in Games Development at Abertay University.

Programmer​

Finlay Laidlaw

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2D artist

Fergal Hinnigan

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Environment Artist

Jeremy Wong

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2D Artist

Corinne Brownlee

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3D Weapons Artist

Joe Wiltshire

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Level Designer 

Leon Misoulis 

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Narrative Designer and Digital Marketing

Emma Lowdon 

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3D Artist

Rosie Campbell

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